I dare you not to smile when you finally send that fallen star back home to the sky. You might think that a tale of a Micronesian NASA would come across as goofy (Coconuts for fuel tanks! Palm fronds for aerodynamic fins!), but the concern the boy shows for his lost rock is sweet and affecting. It's a refreshing counter to the trend of littering launch screens with boosts and obstacles, so that you feel like the game is playing itself. ![]() You control the direction of the meteor, and you control when to activate power-ups. Two things that make Meteor Launch unique among launch games: One, unlike many such games, where your launched object follows a random, Plinko-like path, Meteor Launch puts you in control. Launch, fly, avoid obstacles, and purchase upgrades, all to send your wayward extraterrestrial rock homebound. This peculiar currency can be acquired by your meteor in flight, and the boy will also collect fireflies at night between launches. At first, your launcher is wholly inadequate to send your space rock out of orbit, but you can purchase upgrades from a sort of masked Tahitian Edison, who will gladly sell you all sorts of sophisticated aerospace technology to aid in your mission, in exchange for glowing blue fireflies. You can control the path of the meteor with the mouse as well. Launching the meteor is done with but a click, ideally when your launcher is at its most extended for maximum thrust. Meteor Launch, wherein you play a Polynesian boy trying to send a sad-looking fallen star back home into space, is special, and stands out from many similar games.Įverything in the game is controlled with the mouse. There are so many that it takes something special to stand out. Shooting for distance is fun, but while there are many, many such games on the wild wild web, we here at Jay is Games do not often feature them. You've probably encountered launch games before, the sort of games where you propel some object or critter (like a hedgehog or a penguin, or even a person) for length and/or height. With four difficulty levels, Blobble Wars can accommodate any level of skill, and its twenty levels should provide a decent amount of playing time for any blobble-spitting fan. I rescue towers in trouble by taking a secure tower and waving its line of fire over the enemy towers, which then turn away from the weak tower and start firing at the strong one.Ĭolorblind players will be pleased to know that Blobble Wars has a colorblind mode in options. You can manipulate the AI to a certain extent because basically whenever you aim at a tower, that tower will turn to aim back at you. However, it's not as random as you might think. ![]() If the other colors gang up on you, you're toast. Just like a real melee fight, there's a certain amount of randomness once you start doing 1v1v1 and 1v1v1v1 levels. You're only going to be aiming at targets, so it would make for a much simpler interface if you could just click on a tower and then click on a target for the tower to attack. ![]() If the battle isn't going your way, hit to restart.Īlthough the mouse-dragging works well enough to beat all 20 levels even on hard, it seems a little unnecessary. In order to win the day, you'll have to strategize and make a plan of attack to control the field, using your captured towers in harmony with each other. Hit it with enough of your projectile blobbles, and it will turn green! Unfortunately, the other colored towers on the field do not appreciate this and will try lobbing their own blobbles. By using the mouse, you click on your tower and drag to aim at a non-green tower. All the other towers on the field are shockingly lacking in greenness. You start each level with a single green tower. ![]() Appleyard, gives you a green blobble spitting tower, then red, yellow, blue and grey towers better watch their backs, yo. So if Blobble Wars, the new addictive action game with a dash of strategy from J. It's a lesson you learn very early on, the first time someone gives you a crayon: if you can make things green, suddenly everything ought to be green.
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